Knight Camp
This creature enters the battlefield under
nobody's control.
Whenever another creature attacks, its controller
may have it fight Knight Camp instead. When
Knight Camp dies, Marshall gets 2 experience counters and the
player whose turn it is creates
three colorless 3/3 Knight Mercenary creature
tokens with "First strike" and one colorless 2/3
Wizard Mercenary creature token with
"Creatures you control have Ward 1."
Card Comments