Knights Sword of Vigor (A)
The weapon has 7 charges and regains 1d4+1
at dawn.
Using 2 Charges you can use your reaction to
cause an ally that is a target of an healing spell to regain an
additional 1d6+2 points of healing.
Using 3 Charges you can cause the sword to
eminate radiant energy as an bonus action. The
sword emits dim light in a 10f radius and deals an additional 1d4
radiant damage. The weapon also
gains 5f additional reach. This lasts 1 minute.
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