kom-knight
{t} kom-knight you gain 10 life draw 1 card
hexproof trample
if kom-knight enters the graveyard shuffle your graveyard into your
deck
{t}{x} get {x} cards from out of the game do not pay their mana
cost put them on the battle field under your control
{1} add {w}{u}{g} to your mana pool
{w}{u}{g}{t} kom-knight gets fifteen +99/+99 counters and
kom-knight is now a 99/99 with flying
Card Comments