Kong and Shimo
When Kong and Shimo enters the battlefield,
choose one—
• It gains trample and haste until end of turn.
• It fights target creature you don't control.
{2}{r}{g}, Discard Kong and Shimo: Destroy up to one target
artifact or enchantment. Shuffle Kong and Shimo into your library
from your graveyard, then draw a card.
“Sometimes... the only way to heal our wounds is to make peace
with the demons who created them.”- Dr. Ishiro Serizawa
Card Comments