Kong and Shimo
by on
Kong and Shimo
by on

Kong and Shimo

When Kong and Shimo enters the battlefield,
choose one—
• It gains trample and haste until end of turn.
• It fights target creature you don't control.

{2}{r}{g}, Discard Kong and Shimo: Destroy up to one target artifact or enchantment. Shuffle Kong and Shimo into your library from your graveyard, then draw a card.

Sometimes... the only way to heal our wounds is to make peace with the demons who created them.”- Dr. Ishiro Serizawa

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