Kor The Immortal
Hexproof Indestructible Menace First Strike
{1}{w} Target creature gets +0/1 until end of turn.
{1}{b}Target creature gets +1/0 until end of turn.
{2}{g/w} Create 2/2 Knight with vigilance.
{10} Kor The Immortal can be played from
the Graveyard or Exile.
Knight, Equipment, and Aura spells cost
2 less to cast.
Card Comments