kralstorm lord
{10} destroy all non-kralstorm permanents, create 5 divine
kralstorm tokens if you lost 20 or more life this turn, if not, you
lose the game
pay 1 life, kralstorms you control get +1/+1 until end of turn
kralstorms you control get double strike, lifelink, trample and
hexproof
whenever a player casts a spell, you may phase out all non-token
kralstorms you control
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