Krark, Lucky Lunatic
by on
Krark, Lucky Lunatic
by on

Krark, Lucky Lunatic
Krark, Lucky Lunatic

If you would flip a coin or roll a die, Instead
flip two coins or roll two dice and ignore one of
those results.
Whenever you win a flip or roll 6 on a die,
Put a +1/+1 counter on Krark. Draw a card, then discard a card.
{r}, {t}: Flip a coin until you lose a flip. For each
flip you one, create a 1/1 red Goblin token.
Roll a two six-sided dice: Create a 1/1 red Goblin
token equal to the result

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