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Krarkashima
by on
Krarkashima
by on

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Krarkashima

Whenever you cast an instant or sorcery spell,
flip a coin. If you lose the flip, return that spell
to its owner's hand. If you win the flip, copy
that spell, and you may choose new targets
for the copy.
The "legend rule" doesn't apply to permanents
you control.
Partner (You can have two commanders if
both have partner.)

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