Kuro, the playground prankster
by on
Kuro, the playground prankster
by on

Kuro, the playground prankster

hexproof, vigilance, double strike, trample, protection from colours, anihiliator 6
Hero Entrance —When Kuro, the playground prankster enters the battlefield, each opponent
loses and its power and toughness is set to 99/99
Prankster Fantasy — Kuro, the playground pranksters original text is always replaced with "{1}, this card can't be blocked this turn. If this creature deals damage to a player, reduce the cost of your next spell by 1"
"And i can do aaall of that and that

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