Laboratory Captive
{2}{g/u}{g/u}: Adapt 3.(if this creature has no +1/+1 counters
on it, put three +1/+1 counters on it.)
Whenever you adapt a creature, draw a card.
Once an experiment of a maniac with a dream,
now an attraction for those who are warned of
the dangers of the Simic Mages.
Card Comments