Laboratory Captive
by on
Laboratory Captive
by on

Laboratory Captive

{2}{g/u}{g/u}: Adapt 3.(if this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Whenever you adapt a creature, draw a card.
Once an experiment of a maniac with a dream,
now an attraction for those who are warned of
the dangers of the Simic Mages.

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