Lair of the Daybreak Exodus
When this card enters the battle field, all humans you control gain
+2/2 and haste until end of turn.
At the beginning of your turn you can refuse to draw a card, if you
do, gain 2 life.
When a creature you control attacks, roll a d6:
1-3 Lose 1 life and gain +1/1 until end of turn.
4-6 Draw a card, if that card is a land, place it on the field
tapped, if not place it in your hand.
—
"If I go down in flames, I will be the one holding the match." -
Jordan, Ashen Warrior
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