Lair of the Daybreak Exodus
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Lair of the Daybreak Exodus
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Lair of the Daybreak Exodus

When this card enters the battle field, all humans you control gain +2/2 and haste until end of turn.
At the beginning of your turn you can refuse to draw a card, if you do, gain 2 life.

When a creature you control attacks, roll a d6:
1-3 Lose 1 life and gain +1/1 until end of turn.
4-6 Draw a card, if that card is a land, place it on the field tapped, if not place it in your hand.

"If I go down in flames, I will be the one holding the match." - Jordan, Ashen Warrior

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