Lance of Power
Deals 5d6 points of damage of your active element's
associated energy type. DC 13+wis for half damage.
Air: Deafens creatures for wis rounds
Earth: Those who fail drop held items like grease
Fire: +1 damage per die and dazzled for wis rounds
Water: Those who fail fall prone
In addition spend up to 5 animus. Each for:
+2d6 damage and +1 save DC
Dmg dice can't exceed level
Card Comments