Last Turn
by on
Last Turn
by on

Last Turn


This spell can only be cast during your precombat mainphase. Untap all permanents on the battlefield. Each creature must attack this turn,
if able. Each creature must block this turn if able.
At the beggining of this turn's endstep, the player
who controls the creature with the highest power
on the battlefield wins the game. Any other case
results in a draw.

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