Lead the Charge
by on
Lead the Charge
by on

Lead the Charge

When a creature enters the battlefield from
the command zone, it gains +3/+3, haste,
and hexproof until end of turn and all
creatures must attack this turn if able.
For glory! For honor! For your king!

1 Favorites
Love this card?

Support StuffnSuch's creations
with a gift of Premium Membership!

Gift

Card Comments