Legendary Purple Wyrm
The Purple Wyrm has a power of 10.
It regenerates 3 power during each player’s turn.
It returns to full power at the end of the round/year.
The Wyrm can burrow away from their spot and move 5 spaces per
round/year.
They will go after the current army in the field with the most
troops after year 5.
In the case of a tie flip a coin. If the Wryms relic is stolen the
Wyrm will attempt to retrieve the relic at all cost and return it
to their lair.
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