Lesson in Dual Wielding
{t} 2 Mages. This Spell acts as 4 Spells. It must
be countered two times to prevent.
{r}{r}: Destruction Magic. Fire Spell. Choose: Target player must
discard 2 Lands or lose 2 Lives.
{u}{u}: Alteration Magic. Telekinesis Spell. Draw the top 2 cards
from target player's library,
play cost-2 each under your control.
There is wisdom in training an apprentice.
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