Lifespring
The underdog picks 1 objective on the
battlefield. If there is no underdog, the players
roll off and the winner picks the objective.
That objective becomes a lifespring this battle
round. Each player scores 1 extra victory point
at the end of their turn if they control that objective.
In addition, at the end of each turn in this
battle round, after victory points have been
scored, Heal (1) each unit that is contesting
that objective.
Card Comments