Light Armor
1. {t}: Select X abilities from other branch
different than agility. You can use these abilities
this turn too. X is the number of light armor
lessons you earned.
2. {t}: At the beginning of your maintenance,
select one creature, this gains one of this effects:
double strike, lifelink or deathtouch.
3. {t}: At the beginning of your maintenance, all creatures you
control gains one of this effects:
double strike, lifelink or deathtouch.
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