Living Armor
To attune, you must wear it for the entire
attunement period, during which tendrils
burrow into you. You have a +l to AC, and
resistance to necrotic, poison, and psychic.
Symbiotic Nature. This can't be removed
from you and you can't voluntarily end your
attunement. After you finish a long rest, you
must either feed half of your remaining Hit
Dice (round up) or take 1 lvl of exhaustion.
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