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Lord's Sentinal
Defender, Hexproof
{t}: all tapped creatures you control are untapped and gain +2/+2 until end of turn
{t}, {8}{w}{w}{u}{b}{r}{r}{g}{g}: All creatures your opponent controls gain Defender and all creatures you control gain a +10/+4 counter for 2 turns and Trample
If all creatures you control are removed from the battlefield and all land you control is tapped, remove Defender from Lord's Sentinel


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