Lorr, Provoked Forcemage
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Lorr, Provoked Forcemage
by on

Lorr, Provoked Forcemage

+1: Target opponent separates all permanents into 2 piles. Untap each permanent in one of those piles.
+1: Target creature that dealt combat damage to Lorr, Provoked Forcemage last turn doesn't untap during it's controller's next untap step
-8: Destroy all creatures. Put 3 +1/+1 counters on each land you control. They become 0/0 Elemental creatures with haste that are still lands.

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