Lorr, Provoked Forcemage
+1: Target opponent separates all permanents into 2 piles. Untap
each permanent in one of those piles.
+1: Target creature that dealt combat damage to Lorr, Provoked
Forcemage last turn doesn't untap during it's controller's next
untap step
-8: Destroy all creatures. Put 3 +1/+1 counters on each land you
control. They become 0/0 Elemental creatures with haste that are
still lands.
Card Comments