Lucky Dice
Lucky Dice enters the battlefield tapped. When it enters, roll a d20. Put a number of charge counters on Lucky Dice equal to the result. {T}, Roll a d20: Remove a number of charge counters from Lucky Dice equal to the result. If you do, choose one based on the result. If you can’t, sacrifice Lucky Dice. • 1 | Exile Lucky Dice and you lose 3 life. • 2–10 | Add {C}{C}. • 11–19 | Add three mana of any one color. • 20 | Add seven mana of any one color. {3}: Roll a d20. Put a number of charge counters on Lucky Dice equal to the result. Activate only as a sorcery.


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