Lucky Johny Sapopeta
by Anonymous Sphinx on

Lucky Johny Sapopeta

Lucky Johny Sapopeta can t be countered.
When Lucky Johny Sapopeta enters the battlefield, draw seven cards, untap all your
lands and take an extra turn after this one.
Flying, deathtouch, lifelink, haste, vigilance, first damage, trample, hexproof, infect.
{p/r}{p/b}{p/w}{p/u}: Counter target spell. Lucky Johny
Sapopeta deals 6 damage to target creature or
player and you gain 6 life.
{p/g}{p/g}: Lucky Johny Sapopeta gets +6/+6.

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