Lucy, The Weird
by on
Lucy, The Weird
by on

Lucy, The Weird
Lucy, The Weird

When Lucy, The Weird enters the battlefield, roll 2 d20. Lucy's power equals
the first roll, and her toughness equals the second.
When Lucy deals combat damage to an opponent, repeat this process.
If Lucy's power is 4, and her toughness is 20,
you win the game.

Love this card?

Support Zelnar225's creations
with a gift of Premium Membership!

Gift

Card Comments