Mace of Disruption
by on
Mace of Disruption
by on

Mace of Disruption

When you hit a fiend or an undead with this
magic weapon, that creature takes an extra
2d6 radiant damage. If the target has 25 hit
points or fewer after taking this damage, it must
succeed on a DC 15 Wisdom saving throw or
be destroyed. On a successful save, the creature
becomes frightened of you until the end of
your next turn.
While you hold this weapon, it sheds bright
light in a 20-foot radius and dim light for an
additional 20 feet. (1d6 bludgeoning, 4 lbs)

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