Mace of Disruption
by on
Mace of Disruption
by on

Mace of Disruption

When you hit a Fiend or Undead with Mace
of Disruption, that creature takes an extra 2d6
radiant damage. If the target has 25 hit points or
fewer after taking this damage, it must succeed
on a DC 15 Wisdom saving throw or be
destroyed.
Successful Save — creature becomes frightened
of you until the end of your next turn.
• Bright light in a 20-foot radius
• Dim light for an additional 20 feet

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