Mad Scientist
When Mad Scientist enters the battlefield, choose 1,
•roll a 20 sided die, your life total becomes the result
•put a flip counter on Mad Scientist, at the beginning of your
upkeep, if Mad Scientist has a flip counter on it,
flip your library upside down
•Mad Scientist gains at the beginning of your upkeep Mad scientist
gets 2 random effects of the following:
flying, hexproof, shroud, death touch, first strike, double strike,
trample, vigilance or intimidate.
Card Comments