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Mad Scientist
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Mad Scientist
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Mad Scientist

When Mad Scientist comes into play, all enchantments and artifacts loose their power except if a Truther card is in play.
In that case, put Mad Scientist on the
bottom of your library where he belongs.
Mad Scientist gets +1/-1 for every other Scientist in play.
"99,99% of all scientists will never come up
with a personal interpretation."

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