Magic Armor
When Magic Armor enters the battlefield, create X/3 Warrior token
and attach Magic Armor to it
Magic Armor cant be put into graveyard.
Equipped creature gains -1/+4, protection from red and black
and:
{t}, {x}{1}: Create a copy of this creature. X is equipped
creature's mana cost
{ut}: exile a copy of this creature. Add {x}, where X is that
creaure's mana cost
equip {e}{e}{e} or {5} or pay 3 life
Card Comments