Magic Charged Air
by on
Magic Charged Air
by on

Magic Charged Air

If a spell would deal damage or cause loss of life,
that spell costs and an additional {x}. This cost increases the exponent of damage or loss of life by
the amount paid into {x}. (For example, if you cast
Shock and paid 5 into {x}, that shock spell would deal 7 damage instead of 2.)

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