Magic Circle
Duration: 1 hour
You create a 10 ft radius, 20 ft tall cylinder of
magical energy. Celestials, elementals, fey, fiends,
and undead are affected. Creatures can't willingly
enter. If they try to teleport they must first make
a Cha save. They have disadvantage on attacks
against targets within the cylinder.Targets within
can't be charmed, frightened, or possessed by the
creature. You can inverse the effect, trapping
a creature in the cylinder. At Higher Levels.
Each slot increases t
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