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Magic Man
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Magic Man
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Magic Man

Flying, Prowess, Ward {2}

Polymorph —Whenever Magic Man attacks, target creature defending player controls loses all abilites and is an enchantment until end of turn.(It's not a creature.)

Sentience —At the beginning of combat on your turn, target noncreature permanent you control becomes a creature with power and toughness equal to its mana value until end of turn.

"That's right, it is I, the Magic Man! Zap!"

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