Magic Man
At the beginning of combat on your turn, choose
one-
• Lose 5 life, draw 5 cards.
• Reverse the game's turn order.
• Exile target permanent an opponent controls,
they then get to draw the top 3 cards of your
library and put 1 on the battlefield without
paying the cost.
—
"That's right, it is I, the Magic Man!"
Card Comments