Magic Missile
Casting Time: 1 standard action
Range medium(100ft.+10ft./lvl)
Targets: 1-5 creatures, no more than 15ft. apart
Saving Throw: none; SR: yes
A missile deals 1d4+1 points of force damage. It
strikes unerringly, so long as it has less than total
cover or total concealment. Objects are not damaged.
For every two caster levels beyond 1st, you gain an
additional missile (max 5)
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