Magical Healing
by on
Magical Healing
by on

Magical Healing

Immediately before the end of each round,
this unit can remove 2d4 hp of damage
from any one adjacent allied army. If the target army is fatigued, that condition is removed but the damage healed is halved.
If the target army is exhausted, that condition is reduced to fatigued and the damage healed is halved.

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