Magical Trickery
by on
Magical Trickery
by on

Magical Trickery

At the beginning of each Combat phase, select
one enemy army. The target army takes a penalty
equal to 1/2 the highest-level spell that the
commander is able to cast, and that character
may choose to target their OM, DV, Morale, Movement, or Scouting, or as a Camouflage
bonus to an allied army. If the target army speed
is reduced to 0, it cannot disengage or use any
tactic, boon, or special ability requiring
movement.

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