magician's pants
While wearing and attuned to these pants, you
gain +1 Will. In addition, once per day you can
reach into the pockets of these pants and pull
out an object. Roll 1d6: 1. A rabbit 2. Handcuffs
3. 25ft of scarves 4. A handful of sand 5. A♠
6. A magic wand that grants +1 to attack rolls.
This wand disappears after 2d4 hours.
These pants once belonged to a stage magician, but
they're cursed. Fortunately, the curse is that whosoever
wears these pants shall be forever bound to a life of
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