MagnetMan, Cyber Theft
Provoke, First Strike
When this creature attacks, you may Pay {u}{r/w}{r/w}: if you do,
create a blue copy of this creature attacking any player. That
creature
becomes exiled at end of turn.
When MagnetMan, Cyber Theft deals combat
dammage to a player. You may gain control of
target artifact that player controls.
Sacrifice an non-artifact creature; This creature
gains indistrictarbe untill end of turn.
(Activate this only on your turn)
Card Comments