Mah, the World Sentry
by on
Mah, the World Sentry
by on

Mah, the World Sentry

Trample, hexproof
{8}{g}{g}: Monstrosity 6. This ability costs {1} less
to activate for each creature you control. (If this creature isnt monstrous, put six +1/+1 counters
on it and it becomes monstrous.)
Whenever Mah, the World Sentry becomes monstrous, creatures you control gain trample
and indestructible until end of turn.

Love this card?

Support BenTheEnchanter's creations
with a gift of Premium Membership!

Gift

Card Comments