Makkol, Voice of War
by on
Makkol, Voice of War
by on

Makkol, Voice of War

When Makkol enters the battlefield, search your library for three orc creature cards and put one into play, put the rest into your hand.
When Makkol attacks or blocks, creatures defending player controls must block this turn if able.
Uniting the Western tribes takes strategy, a big axe and a common enemy. Makkol had all three.

Love this card?

Support creepybeagle's creations
with a gift of Premium Membership!

Gift

Card Comments