Malefor, Aetherborn
by on
Malefor, Aetherborn
by on

Malefor, Aetherborn

+4: Create a 6/6 black dragon creature token with flying OR gain control of target creature with toughness 4 or less until end of turn.
-6: Gain control of all creatures target opponent controls with toughness 3 or less until end of turn. Those creatures can't attack you next turn.
-20: Create a Maelstrom emblem OR restart the game. At the beginning of your turn, put Malefor into play with indestructible and hexproof.

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