Mar, Innistrad's Wilderness
Haste, Hexproof
Whenever a creature with CMC 5 or greater
enters on your side of the field, Mar gets a +1/+1 counter.
If Mar's power is 10 or greater, he gains trample.
{r}{r}{g}{g}{w}{w},{t}: Look at the top 5 cards of
your library. You may put a creature card with
5 CMC or higher onto the battlefield.
Card Comments