Mar, Witty Trickster
Clever Escape – When Mar, Witty Trickster enters the battlefield, exile target nonland permanent an opponent controls until Mar leaves the battlefield.
Mind Games - {1}{u}: Target opponent reveals their hand. Choose a nonland card from it. That player shuffles it into their library, then draws a card.
Quick Wit - {2}{u}: Mar, Witty Trickster gains deathtouch and hexproof until end of turn.


Card Comments 0
No comments yet. Be the first to comment!