Mara's Flail
by on
Mara's Flail
by on

Mara's Flail

When Mara’s Flail enters the battlefield, if you
have a Human creature in exile, you may attach
Mara’s Flail to a Human creature you control.
Equipped creature gains +1/+0
Equipped creature gains Trample and "combat
damage dealt by this creature cannot be
prevented".
Equipped creature has Hexproof during your
combat phase.
Equip {3}

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