Mara's Flail
When Mara’s Flail enters the battlefield, if you
have a Human creature in exile, you may attach
Mara’s Flail to a Human creature you control.
Equipped creature gains +1/+0
Equipped creature gains Trample and "combat
damage dealt by this creature cannot be
prevented".
Equipped creature has Hexproof during your
combat phase.
Equip {3}
Card Comments