Mark 1, Salvaged Armor
Improvise
When Mark 1 enters, equip it to target creature you control.
When Mark 1 equips to a creature, put a shield counter on that
creature.
Whenever equipped creature loses a shield counter, it gains shroud,
indestructible, and flying until end of turn.
At the beginning of each endstep, if equipped creature has no
shield counters, sacrifice Mark 1.
Equip {5}
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