Mark I Armour
Mark I Armour enters the battlefield with 2
reactor counters on it.
If Mark I Armour has no counters on it sacrifice it.
Remove 2 reactor counters: equipped creature has flying.
Remove 1 reactor counter: equipped creature gets : "{r}:This
creature gets +1/+0 until end of turn".
Equip: remove 1 reactor counter.
at your upkeep put 1 reactor counter on
Mark I Armour.
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