Mark XLVII
by on
Mark XLVII
by on

Mark XLVII

Flying
All creatures with Spider-man in its name have
+1/0 and flying.
When Mark XLVII enters the battlefield, look
at the top five cards of your library. You may
reveal a creature with Spider-man in its name
fromamong them and put it into your hand.
Putthe rest on the bottom of your library
in any order.

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